3DAN-307-F091-2021: 3D Character Creation II
In 3D Character Creation II students will explore various techniques in
3D modeling, rigging and creature FX to develop the look and performance
nuance of their 3D character animations. Starting with
animation-friendly modeling techniques, students explore a range of
animation set ups and creature rigs with hairs, muscles and facial
expressions. Following the completion of 3D character assets, students
follow through the overall workflow of 3D dynamics and shot-sculpting
techniques for cloth, hair and muscle simulations. At the end of the
course students will have completed 3D character assets and character
show reels. Building on the foundations of 3D animation, this course is
an in depth investigation of the role of 3D character creation,
including implementing appropriate body anatomy, Facial Action Coding
System based rigging and dynamic simulations, in support of storytelling
development.
- Teacher: Bob McAfee