Study of modeling, texturing, lighting, camera and animation for 3D computer animation. A series of short assignments promotes technical skill development through aesthetic exploration. Students become proficient within the 3D environment and begin to develop an individual aesthetic within the medium.

Students will work on complex 3D computer animation or digital media productions - undertakings that will be either individually produced or collaborative and team-based. Students will identify their main areas of creative interest and will articulate a project concept that reflects and advances those aspirations. Projects will be student-initiated or initiated through partnerships with clients or research groups. Productions may include films, installations, interactive environments, or other projects that foreground 3D computer animation at the senior level. Students will explore previous or current work in the relevant fields, in the process of shaping their own project proposal. Students will follow professional standards, maintain an ongoing production plan, present their work-in-progress regularly, and meet mileposts according to a production schedule. The course involves lectures, presentations, and one-on-one consultation with the instructor. Over the duration of the course, students will participate in regular critique sessions with peers where they will give and receive feedback on project progress.

This senior level course provides students with an opportunity to develop a body of work in conversation with others around a specific topic (chosen by the instructor and circulated prior to registration). Repeatable for further credit.

This course will cover principles, workflows and processes to animate realistic and believable 3D quadruped locomotion. The various gaits of quadrupeds and how anatomy influences movement patterns will be explored in depth. Students will manipulate complex quadruped rigs to achieve desired performances using rig controls and learn to use the graph editor to create convincing timing and weight specific to quadruped movement. Students will also create rigged props with constraint systems for object interaction with 3D character rigs. This course will cover best practices of scene setup and organization to share animation between different scenes and build up an animation library. Students should have introductory experience with building a 3D biped rig and animating a biped walk. Students will come away with a library of quadruped movement patterns and supporting technical skills they can apply to future production pipelines.

This introductory Core Studio acquaints students to key aspects of Industrial Design. Students will learn fundamental design principles, diverse materials, issues of sustainability, fabrication and making, while simultaneously exploring varied social and cultural contexts of industrial design. Students will engage in all aspects of the design process: research, analysis, sketching and iterative prototyping, and design development alongside presentation techniques in order to meet the required studio objectives, through both individual and group projects. Discussions and critical reflection throughout the development of their studio project work help students make informed design decisions.

FNDT-165-F037-2022: Core Interdisciplinary Studio