Vancouver ACM SIGGRAPH: Deconstructing Elysium

Vancouver ACM SIGGRAPH: Deconstructing Elysium

by Leslie Bishko -
Number of replies: 0

Hello good people, hope you can come next week and enjoy some Image Engine visual effects magic plus a presentation by SESI showing the latest features of Houdini 13 for both film and games.

 

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http://vancouver.siggraph.org/ - tickets available here - group rates easily available

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Please join us Wednesday, October 23, 2013 as Vancouver ACM SIGGRAPH presents an Elysium double-bill featuring the work of Image Engine & Side Effects Software!

 

Deconstructing Elysium: Image Engine takes Visual Effects into the Future

Set in the year 2154, Neill Blomkamp’s Elysium explores a future where two classes of people exist: the very wealthy, who live on a pristine man-made space station called Elysium, and the rest, who live on an overpopulated, ruined planet. As lead visual effects studio, Vancouver-based Image Engine managed all of the visual effects for the film, from designing and creating the epic space-habitat, through to building the computer generated flying spacecraft and the droids who police both Earth and Elysium.

This presentation will focus on a key droid sequence and will discuss how multiple departments came together to create one of the film’s most dynamic scenes.

Visual Effects Producer for the production Shawn Walsh will lead a conversation with Associate Visual Effects Supervisor Andrew Chapman, Senior FX Artist Greg Massie and Lead Animator Earl Fast, to cover the creative and technical challenges and provide an in-depth breakdown of the visual effects.

A Tech Preview by Side Effects Software
Houdini Engine is a new piece of technology from Side Effects Software that allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools. Senior Product Specialist Rob Stauffer will explain how both film and game studios can load Houdini Digital Assets into their go to applications and build a more integrated procedural pipeline that does not rely on baked-out data. Of course, we’ll also update you on all of the latest features you will find in the soon to be released Houdini 13.

When: 7:00pm Wednesday October 23, 2013

WhereVancity Theatre 1181 Seymour Street (@ Davie)

Doors: 6:00pm (for Industry Mixer 19+ Only)

Online sales are open until midnight on October 22nd, with any remaining seats available at the door.

PURCHASE TICKETS HERE

Members$10 (Login to purchase advance tickets or become a member now )

Tickets for groups and non-members will be open to the public on October 16, 2013.

Non-members – $20

Group – $15 (5 or more)

**There are no physical tickets to pick up. We have a list with the purchaser’s name at the ticket desk at the event. If the purchaser is not attending OR you have a group of people and want to have them enter on their own, please contact us with the names and purchaser information. Thanks!

 

Bios:

Shawn Walsh

Visual Effects Producer

Shawn Walsh is a Partner and Visual Effects Executive Producer at Image Engine. He was the overall production Visual Effects Producer for Elysium, where he managed the production of the multi-vendor project. Shawn joined Image Engine in 2005 to head up the development of its new feature film division alongside Peter Muyzers. He continues to develop new production methodologies for the company and leads new business opportunities in feature film. Some of his other film credits include The Matrix: Revolutions; Harry Potter and the Prisoner of Azkaban; District 9; The Twilight Saga: Eclipse, Immortals and White House Down.

 

Andrew Chapman

Associate Visual Effects Supervisor

Andrew Chapman joined Image Engine in 2011, to supervise the 2nd Unit plate and pyro photography in Canada, Mexico and California, before moving to Vancouver to become the film’s Associate Visual Effects Supervisor during post-production. Andrew has foundations in R&D, which include working on The Matrix in Animal Logic’s R&D department, which gave him a firm foundation in the fundamentals of computer graphics and high-end visual effects. He has since gone on to work across all departments of multiple visual effects studios around the world. His other credits include TroyCharlie and the Chocolate FactoryHellboy 2Suckerpunch & Transformers 3.

Greg Massie

Senior FX Artist
Greg started his career at Silicon Graphics working on high-end virtual reality systems. Inspired by the technology but yearning to create more intricate visuals, he left to become a 3D artist. After completing his MSc Computer Animation at Bournemouth University in 2001, he joined MPC as a 3D generalist working in both commercials and film. Credits there included Kingdom of Heaven and Batman Begins. After wandering the globe for a few years, including stints at the Mill and Framestore in NYC, Greg settled in Vancouver and joined Image Engine in 2007. Since then he has focused on FX, working closely with the R&D team to develop Image Engine’s FX pipeline. Credits at Image Engine include The Incredible Hulk,District 9The ThingElysium and Zero Dark Thirty.

Earl Fast,

Lead Animator

BIO TBC

 

Bio – Rob Stauffer
Rob Stauffer is a Senior Product Specialist at Side Effects Software.  He has over 15 years experience in computer graphics and visual effects.  Rob started his career at Digital Domain and has worked at Sony Imageworks, Weta Digital, Asylum FX and most recently was an FX Supervisor at Rhythm and Hues.  He has contributed to the FX of over 20 feature films including, “Lord Of The Rings: The Return of The King”, “Spiderman 2″, “X-Men:First Class”, “The Day After Tomorrow” and most recently “Seventh Son”.

About Side Effects Software
Established in 1987, Side Effects Software is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences.

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